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Jugs Field General Football Machine

by Jugs
Original price $3,495.00 - Original price $3,495.00
Original price
$3,495.00
$3,495.00 - $3,495.00
Current price $3,495.00

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Jugs

Jugs Field General Football Machine

The Jugs Field General Football Machine is a football machine that throws accurately from 5 to 60 yards, so receivers get hit in stride running any route in your playbook. It simulates punts with a hang time of over 5 seconds, which puts the punt team and the punt return team on the field at once. At 95 lbs. with its own transport wheel, one coach can move it to the field. Drills run with any team without relying on quarterbacks or kickers.

What it throws is a regulation size football, at 20-60 mph, driven by a single 1/4 HP motor, with leather footballs recommended. It stands 56 in. tall and 39 in. wide and runs from a standard 110V AC outlet. It is built for youth leagues, high schools, colleges and professionals.

Speed Range
20-60 mph
Set on the dial
Throwing Range
5 to 60 yd
Receivers hit in stride
Machine Weight
95 lbs.
Own transport wheel
Power
110V AC
2.8 amps
Throws accurately 5 to 60 yards Punts with over 5 seconds of hang time Weighs 95 lbs. with its own wheel Built for youth leagues to professionals
Jugs Field General Football Machine, set up on a practice field

Inside the Field General

How it works

Power at the field
The Field General runs from a standard 110V AC outlet and draws 2.8 amps. Extension cords should be 3-wire grounding type, at least 16 AWG for a run of 25 ft or less.
2.8 amps
Light enough to move on its own wheel
With its own transport wheel, one coach can move the Field General across a field alone: the wheel turns the weight into a roll.
95 lbs.
Punts with over 5 seconds of hang time
The Field General simulates punts with a hang time of over 5 seconds, which allows drills including both punt and punt return teams. Both units work at once because the machine supplies the punt, which means neither one is standing around waiting on a punter's leg.
Punt and punt return
Drills that need no quarterback
The Field General throws accurately from 5 to 60 yards, hitting receivers in stride running any route in your playbook, and it lets a coach run drills with any team without relying on quarterbacks or kickers. A single 1/4 HP motor drives it across a 20-60 mph range. The practical result is a receiver group that can run a full route tree while the quarterbacks are on a different field working with the offense.
Single 1/4 HP motor

Field General at a glance

Key features

Speeds from 20-60 mph
Adjusted on the dial
Throws 5 to 60 yards
Receivers in stride
Weighs 95 lbs.
One coach moves it
Comes with a transport wheel
Rolls to the field
Runs on 110V AC
2.8 amps from a standard outlet
Elevation and aim T-clamps
Height and direction set by hand
Over 5 seconds of hang time
Simulated punts
Single 1/4 HP motor
Regulation size footballs

Closer look

How to use it

Jugs Field General Football Machine, own transport wheel
Portability

Portable on its own wheel

The Field General weighs 95 lbs. and comes with its own transport wheel, and it is built to be lightweight and portable. To move it, loosen the T-clamp that sets elevation, rotate the motor mount back and tip the machine onto the black transport tire. The wheel is part of the machine, so there is no cart to buy and nothing extra to store.

  • Weighs 95 lbs.
  • Comes with its own transport wheel
  • Tips back onto the black transport tire
  • Stands 56 in. tall and 39 in. wide
  • Single 1/4 HP motor
95 lbs. Transport wheel 1/4 HP
Jugs Field General Football Machine, simulating a high punt
Special teams

Over five seconds in the air

The Field General simulates punts with a hang time of over 5 seconds, which allows drills that include both punt and punt return teams. A coverage unit that releases under a ball with four seconds of hang gets down the field on a different schedule than one working against five, and a returner reading a real flight time learns to set his feet. Because the machine supplies every punt, the punter is not tied up for a special teams period that is about somebody else, and the machine also suits long-snapping work.

  • Hang time of over 5 seconds
  • Punt team and punt return team on the field together
  • Throws accurately from 5 to 60 yards for route work
  • Run drills without relying on quarterbacks or kickers
  • Regulation size leather footballs from Wilson, Nike, Spalding or Rawlings
5+ seconds 5 to 60 yards 20-60 mph

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How it compares

The Field General is the lighter of the two football machines, at 95 lbs. with a transport wheel and a 5 to 60 yard range.

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Jugs Field General Football Machine, passing machine
Jugs Field General Machine
Throws accurately from 5 to 60 yards and simulates punts with over 5 seconds of hang time, at 95 pounds with its own transport wheel.
20-60 mph 5 to 60 yards 95 pounds 5+ second hang time
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Questions

Frequently asked questions

20-60 mph. Speed is set on the dial, and a single 1/4 HP motor drives the machine across that range.
5 to 60 yards, hitting receivers in stride running any route in your playbook. Five yards at the short end covers flat routes, check-downs and hands work as well as deep balls. No quarterback or kicker is needed.
It weighs 95 lbs. and stands 56 in. tall and 39 in. wide, and it comes with its own transport wheel. Loosen the elevation T-clamp, rotate the motor mount back and tip the machine onto the black transport tire.
A standard 110V AC outlet; the 90-volt motor draws 2.8 amps. Use only 3-wire 16 AWG or larger grounding-type extension cords. Away from an outlet it runs from a portable power station such as a Bluetti, sold separately.
Yes. It simulates punts with a hang time of over 5 seconds, which allows drills that include both punt and punt return teams at the same time. It also suits long-snapping work.
Regulation size footballs, with leather footballs recommended: Wilson, Nike, Spalding and Rawlings. Deformed, soft or wet balls should not be used.
Place the machine on level ground, slide the three steel tube legs into the leg-clamp casting and tighten the leg T-clamp. Lift the unit upright, set it with the horizontal T-clamp and install the passing slide. Keep the tires at 16 to 17 psi.
Place the ball into the cone and hold it in place with one hand resting lightly on top. Push the slide towards the wheels and the ball spirals towards the target. Height is set on the elevation T-clamp and aim on the horizontal T-clamp.
The split is reach against weight. The Field General throws 20-60 mph from 5 to 60 yards at 95 lbs. with its own transport wheel, built around passes and punts. The Football Passing Machine throws 20-70 mph from 5 to 80 yards at 130 lbs., and adds kickoffs and a choice between spirals and end-over-end kicks. Buy the Field General if the machine has to move; buy the Passing Machine if you need the extra 20 yards and the ball-flight selection.
A 2-year guarantee on all parts, normal wear and factory defects. Commercial use carries a 1-year guarantee.
  • SKU: M1750
  • Speed range: 20-60 mph
  • Throwing distance: 5 to 60 yards
  • Hang time: Over 5 seconds on simulated punts
  • Weight: 95 lbs.
  • Dimensions: 56 in. tall, 39 in. wide
  • Motor: Single 1/4 HP
  • Power: 110V AC outlet; 90V motor, 2.8 amps, 50/60 Hz
  • Transport: Own transport wheel
  • Ball type: Regulation size footballs; leather recommended
  • Warranty: 2-year guarantee on all parts, normal wear and factory defects; commercial use 1-year
  • Extension cord: 3-wire 16 AWG or larger, grounding type
  • Tire pressure: 16 to 17 psi
  • Throws accurately: From 5 to 60 yards, hitting receivers in stride on any route in your playbook
  • Speed range: 20-60 mph
  • Simulates punts: Hang time of over 5 seconds for punt and punt return team drills
  • Lightweight and portable: Weighs 95 lbs.
  • Transport wheel: Comes with its own transport wheel
  • Motor: Single 1/4 HP motor
  • Practice efficiency: Run drills with any team without relying on quarterbacks or kickers
  • Long-snapping and punting: Suited to special teams work
  • Footballs: Regulation size footballs, leather recommended
  • Power: Standard 110V AC outlet, 2.8 amps
  • Skill levels: Youth leagues, high schools, colleges and professionals
  • Included: Field General Football Machine with its transport wheel, three legs and passing slide
  • Sold separately: Footballs and portable power station