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Jugs Soccer Machine

by Jugs
Original price $3,295.00 - Original price $3,295.00
Original price
$3,295.00
$3,295.00 - $3,295.00
Current price $3,295.00

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Jugs | Soccer Machine

Jugs Soccer Machine

A cross is the hardest ball in soccer to practice, because it needs a server who can put the same ball into the same square of the six-yard box twenty times running, and almost nobody can. The Jugs Soccer Machine is that server. Jugs states you can instantly change the height and spin of the ball, ground level or in the air, and that the machine kicks up to 80 yards and duplicates any type of shot or pass. Height and spin are the two controls that decide what a cross does when it arrives, and on this machine both are set on the spot, between one ball and the next.

The published top speed is up to 70 mph. That is the figure Jugs states for the Soccer Machine, and it is the only speed figure on this page. Jugs points the machine at four jobs: shots and passes for midfielders, wingers, sweepers and strikers; free-kick defense, where the manufacturer states its accuracy makes it a tool for setting up set play situations; goalkeeper work on high crosses, punching, narrowing the angle, reaction time and diving technique; and camps, where Jugs describes it as a portable lightweight machine that can be moved to any location on the field. It runs on 110V in the U.S. Jugs publishes no weight, no ball specification, no hopper capacity and no feed rate for this machine.

Ball Speed
Up to 70 mph
Manufacturer's published ceiling
Distance
Up to 80 yards
Ground level or in the air
Adjustment
Height and spin
Changed between balls
Power
110V
U.S. mains supply
Up to 70 mph Kicks up to 80 yards Instant height and spin changes Any type of shot or pass
Jugs Soccer Machine set up on a pitch

Inside the machine

Four Things Jugs Publishes About the Soccer Machine

This is the only soccer machine Jugs builds. Every figure below is the manufacturer's own, taken from the current Jugs Soccer Machine page.

Height and Spin, Changed on the Spot
Jugs states that with the Soccer Machine you can instantly change the height and spin of the ball, ground level or in the air. Those are the two variables a coach actually needs between reps. Height decides whether the ball comes in as a driven ball across the six or as a hanging cross a keeper has to come for. Spin decides which way it moves in the air and how it behaves off the first touch. Because both are adjusted on the machine and not by a server's technique, the ball that goes in fifth is the ball that went in first, which is the only condition under which a player can work on one thing at a time.
Ground level or in the air
🕑
Up to 70 mph, Up to 80 Yards
Jugs publishes a top speed of up to 70 mph and a distance of up to 80 yards for this machine. The 80-yard figure is the one that changes how a session is laid out: a machine that can put a ball most of the length of a pitch can serve a switch of play, a long diagonal or a goal kick from a fixed position, so the drill does not have to be built around where the server is standing. Jugs states the machine duplicates any type of shot or pass.
Any shot or pass
🧤
Goalkeeper Work, Repeated
Jugs names five goalkeeping skills the machine is used for: taking high crosses, punching difficult crosses, narrowing the angle, increasing reaction time and improving diving technique. Every one of those is a repetition problem. A keeper who takes six high balls in a session learns less than a keeper who takes sixty, and a coach serving by hand runs out of accuracy long before the keeper runs out of legs.
Five named skills
🎯
Set Plays and Free-Kick Defense
Jugs states the machine gives realistic speed and ball movement seen at any level of soccer, and that because of its remarkable accuracy it is a tool for setting up set play situations. A defensive wall, a zonal marking scheme and a near-post run all have to be drilled against a delivery that arrives in the same place every time. That is what a machine gives a coach that a rotating cast of free-kick takers cannot.
Repeatable delivery

The published figures

Eight Facts From Jugs on This Machine

Every line below appears on the manufacturer's own Soccer Machine page.

🕑
Speeds up to 70 mph
Published ceiling
📏
Kicks up to 80 yards
Length of a switch
Instant height changes
Ground level or in the air
🔄
Instant spin changes
Set on the machine
Any type of shot or pass
Jugs' own wording
🔌
Runs on 110V
U.S. mains supply
🧤
Five named keeper skills
Crosses to diving technique
🚚
Moves to any spot on the field
Portable and lightweight

Closer look

The Two Sessions This Machine Was Built For

Jugs Soccer Machine serving a ball to a goalkeeper
Goalkeeping

Sixty High Balls in a Row

Jugs lists what the machine is used for in goal: taking high crosses, punching difficult crosses, narrowing the angle, increasing reaction time and improving diving technique. Height is the control that matters most here, and it changes between balls. A keeper working on coming for a cross needs the ball hanging at the same point over the same patch of grass until the timing of the run stops being a guess. Then the height comes down and the same keeper is working the near post. Jugs publishes a top speed of up to 70 mph, so the shots at the end of a keeper session can be served at real pace from a fixed spot.

  • Taking high crosses
  • Punching difficult crosses
  • Narrowing the angle
  • Increasing reaction time
  • Improving diving technique
Up to 70 mph Instant height Repeatable
Jugs Soccer Machine positioned for set play practice
Set plays and outfield

Eighty Yards, Any Shot or Pass

Jugs states the machine duplicates any type of shot or pass and simulates designated shots and passing situations for midfielders, wingers, sweepers and strikers. The published distance is up to 80 yards, which is the length of a switch of play, and the manufacturer states that its accuracy makes it a tool for setting up set play situations so a team's free-kick defense improves. A wall that shifts a meter, a keeper who starts a step off his line, a centre-half attacking the first ball: all of it is drilled against a delivery that lands the same way every time, at whatever height and spin the session calls for.

  • Kicks up to 80 yards
  • Duplicates any type of shot or pass
  • Serves midfielders, wingers, sweepers and strikers
  • Set play situations and free-kick defense
  • Portable enough to move to any location on the field
Up to 80 yards Set plays 110V

Compare

Four Jugs Machines for Other Sports

Lacrosse, soccer and two football machines. The Soccer Machine is the one whose height and spin are changed between balls, and the only one of the four that kicks a full-size soccer ball.

Jugs Lacrosse Machine
Jugs Lacrosse Machine
Fires lacrosse balls 20-60 mph over a 60-plus yard range, with legs that set to 45 in., 54 in. or 63 in. delivery heights.
20-60 mph 60+ yard range 3 leg heights 360-degree base
Shop the Jugs Lacrosse Machine
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Jugs Soccer Machine
Jugs Soccer Machine
Kicks up to 80 yards at speeds up to 70 mph, with ball height and spin adjustable on the spot for crosses and set plays.
Up to 70 mph Up to 80 yards Adjustable spin 2-year warranty
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Jugs Field General Football Machine
Jugs Field General Machine
Throws accurately from 5 to 60 yards and simulates punts with over 5 seconds of hang time, at less than 95 pounds with its own transport wheel.
20-60 mph 5 to 60 yards Under 95 pounds 5+ second hang time
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Jugs Football Passing Machine
Jugs Football Passing Machine
Throws spirals or end-over-end kicks from 5 to 80 yards at 20-70 mph, covering passes, punts and kickoffs from a 130 lb frame.
20-70 mph 5 to 80 yards 130 lbs AC and DC power
Shop the Jugs Football Passing Machine

Questions

Frequently Asked Questions

Up to 70 mph. That is the speed Jugs publishes for the Soccer Machine, and it is the figure this page uses throughout. If you have seen a higher number quoted for this machine anywhere, it does not come from the manufacturer.
Jugs publishes up to 80 yards. That is enough to serve a switch of play, a long diagonal or a goal kick from a fixed position, so a drill does not have to be built around where a server can stand.
Yes, and Jugs states both change instantly. The manufacturer's wording is that with the Soccer Machine you can instantly change the height and spin of the ball, ground level or in the air. Those two settings are what turn the same machine from a driven ball across the box into a hanging cross a keeper has to come for.
No. Jugs states the machine simulates designated shots and passing situations for midfielders, wingers, sweepers and strikers, and separately lists five goalkeeping skills it is used for. The manufacturer also names free-kick defense and set play work.
Jugs publishes 110V (U.S.) for this machine. For sessions away from an outlet, Jugs lists the Bluetti AC70P portable power station as a recommended separate purchase. It is not included with the machine, and no other power source is named on the manufacturer's page.
No. The Bluetti AC70P appears on the Jugs Soccer Machine page as a recommended product to purchase separately, not as an included item. Jugs does publish its figures: a 2-hour charge time, 12.4 in. x 8.2 in. x 10.1 in., two 120V AC outputs totaling 1000W, and a weight of 23.6 lbs.
Jugs does not publish a weight for the Soccer Machine. What the manufacturer does state is that this portable lightweight machine can be easily moved to any location on the field. If a published weight is a deciding factor, the two football machines in this group carry figures: less than 95 pounds for the Field General and 130 lbs. for the Football Passing Machine.
Jugs does not publish a ball specification for this machine: no size, no pressure and no material are stated on the manufacturer's page. Ask Jugs before running anything unusual through it.
Jugs publishes no feed rate and no hopper capacity for the Soccer Machine, and lists no automatic feeder attachment for it. Plan on a second person feeding balls if you want an uninterrupted session.
Jugs states the machine is perfect for any age or skill level and calls it ideal for soccer camps, on the grounds that it can be moved to any location on the field. The manufacturer also states it gives realistic speed and ball movement seen at any level of soccer.
The Soccer Machine is the only one of the four built for a full-size soccer ball, and the only one whose published adjustments are height and spin, where the other three adjust a leg or a dial. The Lacrosse Machine works from three fixed leg heights at 20-60 mph. The Field General throws footballs 5 to 60 yards at under 95 pounds, and the Football Passing Machine throws them 5 to 80 yards at 20-70 mph.
  • Ball speed: Up to 70 mph
  • Distance: Kicks up to 80 yards
  • Instant height change: Ground level or in the air, changed on the machine
  • Instant spin change: Set on the machine between balls
  • Any shot or pass: Duplicates any type of shot or pass
  • Outfield training: Designated shots and passing situations for midfielders, wingers, sweepers and strikers
  • Goalkeeper training: High crosses, punching crosses, narrowing the angle, reaction time and diving technique
  • Set plays: Accuracy suited to setting up set play situations
  • Free-kick defense: Realistic speed and ball movement seen at any level of soccer
  • Portability: Lightweight machine that can be moved to any location on the field
  • Camps: Suited to any age or skill level
  • Power: Runs on 110V in the U.S.
  • Optional power station: Bluetti AC70P listed as a recommended separate purchase
  • SKU: SM-00
  • Maximum ball speed: Up to 70 mph
  • Distance: Up to 80 yards
  • Adjustments: Ball height and spin, changed instantly
  • Shot types: Any type of shot or pass
  • Power: 110V (U.S.)
  • Portable power: Bluetti AC70P, sold separately
  • Warranty: 2-year guarantee on all parts, normal wear and factory defects
  • Weight: Not published by Jugs
  • Ball types: Not published by Jugs
  • Feed rate: Not published by Jugs
  • Dimensions: Not published by Jugs

JUGS Sports guarantees that the JUGS® Products are well made; of good materials, and workmanship; and agrees that if, within the warranties listed, after shipment thereof, any part so guaranteed should fail because of defective material or workmanship in its manufacture, the Company will repair or replace such part, free of charge F.O.B. to its factory in Tualatin, Oregon; provided, however, that upon request, the Buyer shall return the allegedly defective part to the Company’s factory with transportation charges thereon prepaid. Commercial use of any JUGS product automatically limits this warranty—see commercial warranty information listed below. Damage to any JUGS product caused by snow, ice, or any other acts of God are not covered by our warranty.

5-Year Guarantee: 

 JUGS Black Protector Series Screen Frames*.

* All replacement parts out of original warranty are guaranteed 1 year.
* Protector™ Series Black Protective Screen Netting has a 2-Year Guarantee against normal wear and factory defects.

2-Year Guarantee:

Lite-Flite® Machine, Protector™ Series Black Protective Screens Netting. Protector Series Blue Screen Frames*. MVP®, BP®1 Softball, BP®1 Baseball, BP®1 Combo, Changeup Baseball*, Changeup Super Softball™*, BP®2 Baseball, SP3™ Baseball, SP3™ Softball, BP®3 Baseball*, BP®3 Softball*, Football, Field General, Cricket Machine, Combination Pitching Machine, Soccer machine and #96 Batting Cage Netting.

* Protector™ Series Blue Protective Screen Netting has a 1-Year Guarantee against normal wear and factory defects.

1-Year Guarantee:

Complete Practice Battery Pack, Yamaha® EF2200iS Inverter Generator, PS50™, Lacrosse Machine, Small-Ball® Pitching Machine, Toss® Machine, all jugs batting tees, #42 Batting Cage Netting, #60 Batting Cage Netting, Protector™ Series Blue Protective Screens, Standard Protective Screens, all JUGS Carousel Automatic Ball Feeders, Jugs automatic ball feeders, The JUGS Gun™, Pearl® Baseballs, Leatherlast™ Softballs, Sting-Free® Dimpled and Seamed baseballs and softballs. Protector™ Series Blue Protective Screen Netting.

All JUGS products not listed above have a 30-Day Warranty.

Commercial Use Product Warranties:

1-Year Guarantee: 

MVP®, BP®1 Softball, BP®1 Baseball, BP®1 Combo, Changeup Baseball*, Changeup Super Softball™*, BP®2 Baseball, SP3™ Baseball, SP3™ Softball, BP®3 Baseball*, BP®3 Softball*, Football, Field General, Cricket Machine, Combination Pitching Machine, Soccer machine, all JUGS Carousel Automatic Ball Feeders, Jugs automatic ball feeders, Yamaha® EF2200iS Inverter Generator, #96 Batting Cage Netting*

* Control Panels on all BP®3 and Changeup Machines have a 6-month Guarantee against normal wear and factory defects.
* #96 Batting Cage Netting will not be replaced but will have repair kit sent out.
* All replacement parts out of original warranty are guaranteed 90 days.

90-Day Guarantee:

Lite-Flite® Machine, PS50™, Lacrosse Machine, Small-Ball® Machine, Toss® Machine, all jugs batting tees, Protector™ Series Black Protective Screens and Complete Practice Battery Pack.

All JUGS products not listed above have no warranty for commercial use.

Overall rating: 5.0 / 5 from 1 reviews.

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Reviews

Great machine

"So easy to set up right out of the box. Great speed controls enabling you to do any type of shot."

Robert S. (5/5)

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