Jugs Soccer Machine
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Jugs | Soccer Machine
A cross is the hardest ball in soccer to practice, because it needs a server who can put the same ball into the same square of the six-yard box twenty times running, and almost nobody can. The Jugs Soccer Machine is that server. Jugs states you can instantly change the height and spin of the ball, ground level or in the air, and that the machine kicks up to 80 yards and duplicates any type of shot or pass. Height and spin are the two controls that decide what a cross does when it arrives, and on this machine both are set on the spot, between one ball and the next.
The published top speed is up to 70 mph. That is the figure Jugs states for the Soccer Machine, and it is the only speed figure on this page. Jugs points the machine at four jobs: shots and passes for midfielders, wingers, sweepers and strikers; free-kick defense, where the manufacturer states its accuracy makes it a tool for setting up set play situations; goalkeeper work on high crosses, punching, narrowing the angle, reaction time and diving technique; and camps, where Jugs describes it as a portable lightweight machine that can be moved to any location on the field. It runs on 110V in the U.S. Jugs publishes no weight, no ball specification, no hopper capacity and no feed rate for this machine.
Inside the machine
This is the only soccer machine Jugs builds. Every figure below is the manufacturer's own, taken from the current Jugs Soccer Machine page.
The published figures
Every line below appears on the manufacturer's own Soccer Machine page.
Closer look
Jugs lists what the machine is used for in goal: taking high crosses, punching difficult crosses, narrowing the angle, increasing reaction time and improving diving technique. Height is the control that matters most here, and it changes between balls. A keeper working on coming for a cross needs the ball hanging at the same point over the same patch of grass until the timing of the run stops being a guess. Then the height comes down and the same keeper is working the near post. Jugs publishes a top speed of up to 70 mph, so the shots at the end of a keeper session can be served at real pace from a fixed spot.
Jugs states the machine duplicates any type of shot or pass and simulates designated shots and passing situations for midfielders, wingers, sweepers and strikers. The published distance is up to 80 yards, which is the length of a switch of play, and the manufacturer states that its accuracy makes it a tool for setting up set play situations so a team's free-kick defense improves. A wall that shifts a meter, a keeper who starts a step off his line, a centre-half attacking the first ball: all of it is drilled against a delivery that lands the same way every time, at whatever height and spin the session calls for.
Compare
Lacrosse, soccer and two football machines. The Soccer Machine is the one whose height and spin are changed between balls, and the only one of the four that kicks a full-size soccer ball.
Questions
Overall rating: 5.0 / 5 from 1 reviews.
Review topics: [].
"So easy to set up right out of the box. Great speed controls enabling you to do any type of shot."