Jugs Football Passing Machine
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Jugs | Football Passing Machine
A football is the awkward ball. It is not round, it does not leave a machine the way a baseball does, and how it turns in the air decides whether a receiver catches it on his hands or off his chest. The Jugs Football Passing Machine is the one machine in this group whose manufacturer page publishes a choice of ball flight: Jugs states it throws any kind of pass, including spirals or end-over-end kicks, from 5 to 80 yards with adjustable speeds. A spiral is the ball a receiver catches on a route. An end-over-end kick is the ball a returner fields. One machine, two flights, and the coach picks.
The Football Passing Machine is the longer and faster of the two Jugs football machines: 20-70 mph across a 5 to 80 yard range, on a 130 lb. frame driven by a single 1/4 HP motor. Jugs states it throws perfect passes, punts and kickoffs to any precise spot on your field, which is the full special teams set, and that running backs, tight ends and wide receivers get more practice catching passes in a week than they normally get in an entire season. It runs on 110V, and Jugs states it now has both AC and DC capabilities, with a Bluetti Premium 30 Portable Power Station currently free with a football machine purchase. Regulation size footballs, with leather recommended. Jugs publishes a 20 year life expectancy for the machine.
Inside the machine
The Football Passing Machine is the longer-range of the two Jugs football machines, and the only one whose page names kickoffs and a choice of ball flight.
The published figures
Every line below appears on the manufacturer's own Football Passing Machine page.
Closer look
Jugs states this machine throws any kind of pass, including spirals or end-over-end kicks, from 5 to 80 yards with adjustable speeds. Two flights out of one machine is what lets a single purchase cover the passing game and the kicking game. The spiral setting is the one a receiver corps lives on: a stable nose-first ball that arrives the same way every rep, so a player working on catching away from his body gets to work on that and nothing else. The end-over-end setting is the punt and kickoff ball, tumbling and hanging, which is a different read entirely for the man under it. Jugs specifies regulation size footballs and recommends leather.
Jugs publishes 5 to 80 yards and 20-70 mph for this machine, and states it throws to any precise spot on your field. Both figures sit above the Field General, which publishes 5 to 60 yards and 20-60 mph. The extra 20 yards is what makes kickoff work possible from a fixed machine position, and the extra 10 mph is what puts a 70 mph ball into a window a defensive back has to close on. Distance and speed are set independently, so the same 40-yard throw can arrive as a lofted ball or a line drive.
Jugs states that with this machine, running backs, tight ends and wide receivers get more practice catching passes in a week than they normally get in an entire season, and that it offers optimum efficiency for practice: run drills with any team without relying on quarterbacks or kickers. Volume is the point. Reps are the only currency a receiver has, and a quarterback's arm is the limit on how many the group gets in a normal period. The machine removes the limit for the catching group and gives the quarterbacks their own field back. Jugs publishes a 20 year life expectancy for the machine, and it now runs on both AC and DC.
Compare
Lacrosse, soccer and two football machines. The Football Passing Machine is the long one: 80 yards, 70 mph, and the only page of the four that publishes a choice between spirals and end-over-end kicks.
Questions